Native iOS apps that pass App Store review on the first try.
SwiftUI, Combine where it helps, UIKit when it has to. We have shipped native iOS to App Store since iOS 12 and not had a rejected build since iOS 17.
When native iOS is the right answer.
Most apps in 2026 do not need to be native iOS. They could be Flutter or React Native and the user would not notice. But some do. AR/VR features, deep system integration (HealthKit, HomeKit, CarPlay, Apple Watch), aggressive performance budgets on older devices, or strict Apple Design Award expectations all push you toward Swift. When you genuinely need native iOS, you need engineers who have shipped through three iOS major versions, not someone who learned Swift last quarter.
What changes when a Metafic pod is in your repo.
SwiftUI as the default, UIKit interop as the escape hatch
SwiftUI for new screens. UIKit when you need a CollectionView feature SwiftUI does not have. UIViewRepresentable as the bridge.
Modern concurrency end-to-end
async/await, structured Tasks, MainActor isolation. We do not ship escaping closures with completion handlers for new code.
App Store submission as a first-class deliverable
Rejection reasons reviewed before submission. App Privacy nutrition labels filled correctly. We do not hand a build to the founder and hope.
Push notifications and background tasks done correctly
APNs configuration, certificate management, background-fetch entitlements. Common rejection sources we get right the first time.
Sign in with Apple integrated by design, not by demand
Apple now requires it when other social sign-ins are present. We architect for it from week one.
Who is on the pod for this work.
Pods scale up from here for Enterprise engagements.
Has shipped 5+ apps to the App Store. Has been rejected and learned from each.
5+ years iOS, deep in modern Swift. Comfortable in Xcode profiler and Instruments.
Manual device farm across iPhone SE through latest Pro Max. XCUITest for the critical paths.
Tuned to generate SwiftUI previews, propose @Observable refactors, and write XCTest scaffolds.
The bugs that bite this stack.
Memory leaks from strong self references in closures
Still the most common Swift bug we inherit. Instruments + a habit of [weak self] catches them.
Background fetch failing for entitlement misconfiguration
A common App Store rejection. We pre-validate before submission.
Combine subjects living past their natural lifetime
Subscription chains that keep references alive across screen transitions. We use the new Observation framework where we can.
Build settings drift between team and CI
A build succeeds locally and fails in CI for opaque reasons. We standardise xcconfig files.
Honest about scope.
We will not write you a native iOS app if Flutter or React Native would solve the same business problem. Native iOS is a 2-3x cost compared to cross-platform. We are honest about when it is worth it.
Common questions.
Native iOS or Flutter / React Native?
Native when you need deep system integration, peak performance, or specific Apple ecosystem features. Cross-platform when the UI surface is the product and you also need Android.
SwiftUI alone or SwiftUI + UIKit?
SwiftUI alone is usually enough in 2026. UIKit comes out when you need specific CollectionView features, custom transitions, or specific animation control SwiftUI lacks.
Do you handle App Store rejections?
Yes. Rejections are part of the engagement, not something we hand back to the founder.
Will you build an Apple Watch companion?
Yes, but usually as a follow-on engagement. The Apple Watch experience deserves its own design and engineering pass.
Ready to scope it?
A 25-minute call. We will tell you what we would do, what we would not, and whether a pod is the right shape.
Or stay in the loop. One engineering teardown a week.